Thursday, March 14, 2013

Image Texture Map by David Jarvis


This tutorial shows how to apply a texture map to an object. First, some definitions:


LegendMeaning
RMBClick the Right Mouse Button.
LMBClick the Left Mouse Button.
SHFTHold down the Shift key.
CTRLHold down the Control key.
ALTHold down the Alt key.


Start Up

After starting Blender, part of the screen should resemble:

Opening Screen

The item in the centre of the screen is a 3D box.

  1. Press F12 to render the scene.
  2. Press ESC when finished.


Editing Buttons

Along the bottom of the screen are a set of icons on top of a tabbed panel:


Icons above the Link and Materials Tab

The tabbed panels are for editing the cube's physical structure. We want to change its shading.


Shading

    
Press F5 or click the shading icon to reveal the Shading buttons.
The default cube already has a material assigned, named Material:


Preview, Links and Pipeline Tabs

(This step showed how to reveal the texture icon via the Shading buttons.)


Texture Buttons

Press F6 or click the texture icon to reveal the Texture buttons.


Preview, Texture and Colors Tabs
  1. Change Texture Type from None to Image
  2. Click Load Image

Image Texture Type and Load Image

Choose your own file; I loaded the following brass image:


Image of brass

The Preview changes to:


Preview of brass image

Press F12 to render:


Render of brass box #1

The brass appears to smear because the input texture maps to a flat surface. To fix it:
  1. Press ESC to close the render.
  2. Press F5 to open the Material buttons. You should see the following panel:


    Texture, Map Input, and Map To Tabs
  3. Click the Map Input tab.

    Render of brass box
  4. Click the Cube button.
  5. Press F12 to render.

    Render of brass box #2
THE END - Download